A little help goes a long way. Find a tool/

Science & Physics

Projectile Motion Calculator

Free projectile motion calculator: enter launch speed and angle to get range, maximum height, flight time and impact velocity under g = 9.81 m/s² with no air resistance. Instant answers, right in your browser.

YOUR WORKSPACEFree to use. No sign-up.
—
Enter launch speed and angle, then press Calculate.

Deep dive guides

A LITTLE CONTEXT · 4 MIN READProjectile Motion: Range, Height and Time Without Drag

How projectile motion calculator works

A projectile launched at speed v and angle θ from level ground splits its velocity into a constant horizontal part vx = v·cos θ and a vertical part vy = v·sin θ that gravity erodes at 9.81 m/s² every second. Gravity acts only vertically, so the vertical piece is a simple up-then-down trip: the projectile rises for vy/g seconds, stops, and falls back for the same time.

That picture gives the three headline numbers directly. Flight time is t = 2v·sin θ/g. Maximum height is H = (v·sin θ)²/(2g) — the kinetic energy of the vertical component converted to potential energy at the apex. Range is R = v²·sin(2θ)/g, which compresses both components into one expression: the double angle sin(2θ) is why complementary angles (30° and 60°, say) land at the same spot.

The calculator also reports the component velocities, the apex time (exactly half the flight), and the impact state — with no drag, the landing speed equals the launch speed and the impact angle mirrors the launch angle. The model is the physics-class ideal: level launch and landing height, no air resistance, flat Earth. A 45° launch maximises range, since sin(2 × 45°) = sin 90° = 1.

Frequently asked questions

Why does 45° give the maximum range?
Range is R = v²·sin(2θ)/g, and sin(2θ) peaks at 1 when 2θ = 90°, i.e. θ = 45°. Any angle closer to either extreme throws away either hang time (low angles) or forward speed (steep angles). Complementary angles like 30° and 60° share the same range because sin(60°) = sin(120°).
Does a heavier projectile fly farther?
Not in this model. With air resistance ignored, gravity accelerates every mass identically, so range, height and flight time depend only on launch speed, angle and g. Mass starts to matter in reality through drag, which affects light objects (shuttlecocks, paper) far more than dense ones at the same speed.
What changes if the launch and landing heights differ?
A lot. These equations assume launch and landing on the same level. Throwing from a height extends the fall past the symmetric return point, so flight time, range and impact speed all increase, and the optimal angle drops below 45°. This tool keeps the level-ground ideal; for uneven terrain you need the full kinematic equations with a height offset.
Why is the impact speed equal to the launch speed?
With no drag, mechanical energy is conserved: the kinetic energy lost climbing to the apex is regained falling back to the same height. The velocity components mirror too — same vx, and the final vy equals the initial vy in magnitude but points down — so the projectile lands as fast as it was launched, at the mirror angle.
What is g exactly in this calculator?
The tool uses g = 9.81 m/s², the standard value for Earth’s surface gravity (the more precise figure is about 9.80665 and varies slightly with latitude and altitude). Using 9.81 keeps the results consistent with physics textbooks and exam answers.