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Science & Physics

Free Fall Calculator

Free fall calculator: enter a drop height or a fall time and get the other plus the impact velocity, using g = 9.81 m/s² with no air resistance — the idealised physics model, computed in your browser.

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Enter a drop height or a fall time — not both. Optional: initial downward velocity.

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Assumes g = 9.81 m/s² and no air resistance.

Deep dive guides

A LITTLE CONTEXT · 4 MIN READFree Fall Explained: Why Everything Drops the Same Way

How free fall calculator works

Free fall is motion under gravity alone: no air resistance, no thrust, just a constant downward acceleration g. Starting from rest, the height fallen in time t is h = ½ g t² and the speed reached is v = g t. This calculator uses the agreed standard value g = 9.81 m/s² and states the no-drag assumption openly, because it is the model — the idealised textbook case where a hammer and a feather dropped together land together, as Apollo 15's David Scott demonstrated on the Moon in 1971.

The numbers grow fast, which is the whole physics story. Drop something 1 m and it lands after √(2 × 1 / 9.81) ≈ 0.45 s at 4.43 m/s. From 19.62 m — exactly ½ × 9.81 × 2² — the fall takes 2.00 s and the object hits at 19.62 m/s, about 70.6 km/h. From 44.145 m: 3.00 s and 29.43 m/s (106 km/h, approaching a skydiver's terminal speed). Notice the pattern: double the time and the distance quadruples, because distance grows with the square of time while speed grows linearly.

The calculator accepts either a height or a time — the other is the answer — and an optional initial downward velocity for objects thrown rather than dropped, which turns the equations into h = v₀t + ½gt² and v = v₀ + gt. Results include feet for the height and km/h and mph for the impact speed. The honesty clause: real falls above a few tens of metres diverge from this model as drag builds — a human's terminal velocity is roughly 55 m/s — and for real-world drop scenarios the idealised numbers are a lower bound on time and an upper bound on impact speed.

Frequently asked questions

What is free fall?
Free fall is motion acted on by gravity alone. A dropped stone, a thrown ball after it leaves the hand (once drag is ignored) and an orbiting astronaut are all in free fall. In the idealised model used here the only force is weight, producing the constant acceleration g = 9.81 m/s².
Why does the calculator use g = 9.81 m/s²?
9.81 m/s² is the internationally agreed standard gravity, close to the measured 9.78–9.83 m/s² range on Earth's surface. Textbooks round to 9.8 or 10; this tool uses 9.81 so results match physics coursework. The Moon's weaker 1.62 m/s² and Mars' 3.71 m/s² are why footage from those worlds looks slow-motion.
How fast is something falling after 2 seconds?
At 9.81 × 2 = 19.62 m/s — about 70.6 km/h or 43.9 mph — having fallen ½ × 9.81 × 2² = 19.62 m. Speed grows linearly with time while distance grows quadratically, so after 3 seconds the speed is 29.43 m/s but the drop is 44.145 m.
Does the mass of the object matter?
Not in free fall. Setting m × a = m × g, the mass cancels and every object accelerates at g regardless of weight — Galileo's insight, confirmed without air by the Apollo 15 hammer-and-feather drop. Mass re-enters only through air resistance, which this idealised model explicitly excludes.
Why is air resistance ignored, and when does that matter?
Drag depends on the object's shape, size and speed, so including it needs a model of the object itself. The no-drag numbers are exact for dense, compact objects over short drops and are the standard for physics problems. For long falls of light or flat objects — a leaf, a ping-pong ball, a skydiver — real speeds plateau at terminal velocity instead of growing linearly.