How pick for me — decision maker works
Type your options one per line. A line can carry an optional weight suffix — write Pizza :3 and Pizza becomes three times as likely as an unweighted option, which is the polite way to encode 'I secretly want pizza'. The suffix reads the number after a colon or equals sign, whole numbers 1-999; duplicate lines also stack weight, so listing an option twice doubles its chance.
The pick is a cumulative-weight roulette over the site's seeded pseudorandom number generator: each option owns a slice of the total weight proportional to its number, one random roll lands somewhere in that range, and the option whose slice contains the roll wins. For multiple picks the winner's entries leave the pool and the remaining weights renormalize, so picking 2 from A :1 / B :1 gives each a 50% chance at every slot — exactly the fair no-repeat behavior.
Choose how many picks you need (1-10) and whether the same option may be picked twice. The result shows each pick with its weight, in draw order. An optional seed reproduces the same picks later — useful when you need to show that the pick was fixed before anyone complained. For a plain equal-chance shuffle without weights, the randomizer does the job; here the point is the weighting.